PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::AttributeValue; use Moose; has N => (is => 'ro', isa => 'Num'); has S => (is => 'ro', isa => 'Str'); has SDM => (is => 'ro', isa => 'Paws::GameLift::StringDoubleMap'); has SL => (is => 'ro', isa => 'ArrayRef[Str|Undef]'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::AttributeValue =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::AttributeValue object: $service_obj->Method(Att1 => { N => $value, ..., SL => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::AttributeValue object: $result = $service_obj->Method(...); $result->Att1->N =head1 DESCRIPTION Values for use in Player attribute key-value pairs. This object lets you specify an attribute value using any of the valid data types: string, number, string array, or data map. Each C object can use only one of the available properties. =head1 ATTRIBUTES =head2 N => Num For number values, expressed as double. =head2 S => Str For single string values. Maximum string length is 100 characters. =head2 SDM => L For a map of up to 10 data type:value pairs. Maximum length for each string value is 100 characters. =head2 SL => ArrayRef[Str|Undef] For a list of up to 10 strings. Maximum length for each string is 100 characters. Duplicate values are not recognized; all occurrences of the repeated value after the first of a repeated value are ignored. =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut