PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::Build; use Moose; has BuildArn => (is => 'ro', isa => 'Str'); has BuildId => (is => 'ro', isa => 'Str'); has CreationTime => (is => 'ro', isa => 'Str'); has Name => (is => 'ro', isa => 'Str'); has OperatingSystem => (is => 'ro', isa => 'Str'); has SizeOnDisk => (is => 'ro', isa => 'Int'); has Status => (is => 'ro', isa => 'Str'); has Version => (is => 'ro', isa => 'Str'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::Build =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::Build object: $service_obj->Method(Att1 => { BuildArn => $value, ..., Version => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::Build object: $result = $service_obj->Method(...); $result->Att1->BuildArn =head1 DESCRIPTION Properties describing a custom game build. B CreateBuild | ListBuilds | DescribeBuild | UpdateBuild | DeleteBuild | All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) =head1 ATTRIBUTES =head2 BuildArn => Str The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is CregionE::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912>. In a GameLift build ARN, the resource ID matches the I value. =head2 BuildId => Str A unique identifier for the build. =head2 CreationTime => Str A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example C<"1469498468.057">). =head2 Name => Str A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild. =head2 OperatingSystem => Str Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. =head2 SizeOnDisk => Int File size of the uploaded game build, expressed in bytes. When the build status is C, this value is 0. =head2 Status => Str Current status of the build. Possible build statuses include the following: =over =item * B -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value. =item * B -- The game build has been successfully uploaded. You can now create new fleets for this build. =item * B -- The game build upload failed. You cannot create new fleets for this build. =back =head2 Version => Str Version information that is associated with a build or script. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild. =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut