PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` package Paws::GameLift::CreateBuildOutput; use Moose; has Build => (is => 'ro', isa => 'Paws::GameLift::Build'); has StorageLocation => (is => 'ro', isa => 'Paws::GameLift::S3Location'); has UploadCredentials => (is => 'ro', isa => 'Paws::GameLift::AwsCredentials'); has _request_id => (is => 'ro', isa => 'Str'); ### main pod documentation begin ### =head1 NAME Paws::GameLift::CreateBuildOutput =head1 ATTRIBUTES =head2 Build => L The newly created build resource, including a unique build IDs and status. =head2 StorageLocation => L Amazon S3 location for your game build file, including bucket name and key. =head2 UploadCredentials => L This element is returned only when the operation is called without a storage location. It contains credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these credentials, call RequestUploadCredentials. =head2 _request_id => Str =cut 1;