PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` package Paws::GameLift::CreateFleetOutput; use Moose; has FleetAttributes => (is => 'ro', isa => 'Paws::GameLift::FleetAttributes'); has LocationStates => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::LocationState]'); has _request_id => (is => 'ro', isa => 'Str'); ### main pod documentation begin ### =head1 NAME Paws::GameLift::CreateFleetOutput =head1 ATTRIBUTES =head2 FleetAttributes => L The properties for the new fleet, including the current status. All fleets are placed in C status on creation. =head2 LocationStates => ArrayRef[L] The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to C. During fleet creation, GameLift updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned. =head2 _request_id => Str =cut 1;