PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` package Paws::GameLift::CreateGameSessionQueue; use Moose; has CustomEventData => (is => 'ro', isa => 'Str'); has Destinations => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::GameSessionQueueDestination]'); has FilterConfiguration => (is => 'ro', isa => 'Paws::GameLift::FilterConfiguration'); has Name => (is => 'ro', isa => 'Str', required => 1); has NotificationTarget => (is => 'ro', isa => 'Str'); has PlayerLatencyPolicies => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::PlayerLatencyPolicy]'); has PriorityConfiguration => (is => 'ro', isa => 'Paws::GameLift::PriorityConfiguration'); has Tags => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::Tag]'); has TimeoutInSeconds => (is => 'ro', isa => 'Int'); use MooseX::ClassAttribute; class_has _api_call => (isa => 'Str', is => 'ro', default => 'CreateGameSessionQueue'); class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::CreateGameSessionQueueOutput'); class_has _result_key => (isa => 'Str', is => 'ro'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::CreateGameSessionQueue - Arguments for method CreateGameSessionQueue on L =head1 DESCRIPTION This class represents the parameters used for calling the method CreateGameSessionQueue on the L service. Use the attributes of this class as arguments to method CreateGameSessionQueue. You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to CreateGameSessionQueue. =head1 SYNOPSIS my $gamelift = Paws->service('GameLift'); my $CreateGameSessionQueueOutput = $gamelift->CreateGameSessionQueue( Name => 'MyGameSessionQueueName', CustomEventData => 'MyQueueCustomEventData', # OPTIONAL Destinations => [ { DestinationArn => 'MyArnStringModel', # min: 1, max: 256; OPTIONAL }, ... ], # OPTIONAL FilterConfiguration => { AllowedLocations => [ 'MyLocationStringModel', ... # min: 1, max: 64 ], # min: 1, max: 100; OPTIONAL }, # OPTIONAL NotificationTarget => 'MyQueueSnsArnStringModel', # OPTIONAL PlayerLatencyPolicies => [ { MaximumIndividualPlayerLatencyMilliseconds => 1, # OPTIONAL PolicyDurationSeconds => 1, # OPTIONAL }, ... ], # OPTIONAL PriorityConfiguration => { LocationOrder => [ 'MyLocationStringModel', ... # min: 1, max: 64 ], # min: 1, max: 100; OPTIONAL PriorityOrder => [ 'LATENCY', ... # values: LATENCY, COST, DESTINATION, LOCATION ], # min: 1, max: 4; OPTIONAL }, # OPTIONAL Tags => [ { Key => 'MyTagKey', # min: 1, max: 128 Value => 'MyTagValue', # max: 256 }, ... ], # OPTIONAL TimeoutInSeconds => 1, # OPTIONAL ); # Results: my $GameSessionQueue = $CreateGameSessionQueueOutput->GameSessionQueue; # Returns a L object. Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see L =head1 ATTRIBUTES =head2 CustomEventData => Str Information to be added to all events that are related to this game session queue. =head2 Destinations => ArrayRef[L] A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. =head2 FilterConfiguration => L A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as C. If this parameter is not set, game sessions can be placed in any queue location. =head2 B Name => Str A descriptive label that is associated with game session queue. Queue names must be unique within each Region. =head2 NotificationTarget => Str An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement (https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html). =head2 PlayerLatencyPolicies => ArrayRef[L] A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. =head2 PriorityConfiguration => L Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. =head2 Tags => ArrayRef[L] A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html) in the I. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits. =head2 TimeoutInSeconds => Int The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a C status. =head1 SEE ALSO This class forms part of L, documenting arguments for method CreateGameSessionQueue in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut