PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` package Paws::GameLift::CreatePlayerSessions; use Moose; has GameSessionId => (is => 'ro', isa => 'Str', required => 1); has PlayerDataMap => (is => 'ro', isa => 'Paws::GameLift::PlayerDataMap'); has PlayerIds => (is => 'ro', isa => 'ArrayRef[Str|Undef]', required => 1); use MooseX::ClassAttribute; class_has _api_call => (isa => 'Str', is => 'ro', default => 'CreatePlayerSessions'); class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::CreatePlayerSessionsOutput'); class_has _result_key => (isa => 'Str', is => 'ro'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::CreatePlayerSessions - Arguments for method CreatePlayerSessions on L =head1 DESCRIPTION This class represents the parameters used for calling the method CreatePlayerSessions on the L service. Use the attributes of this class as arguments to method CreatePlayerSessions. You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to CreatePlayerSessions. =head1 SYNOPSIS my $gamelift = Paws->service('GameLift'); my $CreatePlayerSessionsOutput = $gamelift->CreatePlayerSessions( GameSessionId => 'MyArnStringModel', PlayerIds => [ 'MyNonZeroAndMaxString', ... # min: 1, max: 1024 ], PlayerDataMap => { 'MyNonZeroAndMaxString' => 'MyPlayerData', # key: min: 1, max: 1024, value: min: 1, max: 2048 }, # OPTIONAL ); # Results: my $PlayerSessions = $CreatePlayerSessionsOutput->PlayerSessions; # Returns a L object. Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see L =head1 ATTRIBUTES =head2 B GameSessionId => Str A unique identifier for the game session to add players to. =head2 PlayerDataMap => L Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the C parameter are ignored. =head2 B PlayerIds => ArrayRef[Str|Undef] List of unique identifiers for the players to be added. =head1 SEE ALSO This class forms part of L, documenting arguments for method CreatePlayerSessions in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut