PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` package Paws::GameLift::CreateScript; use Moose; has Name => (is => 'ro', isa => 'Str'); has StorageLocation => (is => 'ro', isa => 'Paws::GameLift::S3Location'); has Tags => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::Tag]'); has Version => (is => 'ro', isa => 'Str'); has ZipFile => (is => 'ro', isa => 'Str'); use MooseX::ClassAttribute; class_has _api_call => (isa => 'Str', is => 'ro', default => 'CreateScript'); class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::CreateScriptOutput'); class_has _result_key => (isa => 'Str', is => 'ro'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::CreateScript - Arguments for method CreateScript on L =head1 DESCRIPTION This class represents the parameters used for calling the method CreateScript on the L service. Use the attributes of this class as arguments to method CreateScript. You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to CreateScript. =head1 SYNOPSIS my $gamelift = Paws->service('GameLift'); my $CreateScriptOutput = $gamelift->CreateScript( Name => 'MyNonZeroAndMaxString', # OPTIONAL StorageLocation => { Bucket => 'MyNonEmptyString', # min: 1; OPTIONAL Key => 'MyNonEmptyString', # min: 1; OPTIONAL ObjectVersion => 'MyNonEmptyString', # min: 1; OPTIONAL RoleArn => 'MyNonEmptyString', # min: 1; OPTIONAL }, # OPTIONAL Tags => [ { Key => 'MyTagKey', # min: 1, max: 128 Value => 'MyTagValue', # max: 256 }, ... ], # OPTIONAL Version => 'MyNonZeroAndMaxString', # OPTIONAL ZipFile => 'BlobZipBlob', # OPTIONAL ); # Results: my $Script = $CreateScriptOutput->Script; # Returns a L object. Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see L =head1 ATTRIBUTES =head2 Name => Str A descriptive label that is associated with a script. Script names do not need to be unique. You can use UpdateScript to change this value later. =head2 StorageLocation => L The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the C parameter to specify an earlier version. =head2 Tags => ArrayRef[L] A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html) in the I. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits. =head2 Version => Str Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateScript to change this value later. =head2 ZipFile => Str A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB. When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: C<--zip-file fileb://myRealtimeScript.zip>. =head1 SEE ALSO This class forms part of L, documenting arguments for method CreateScript in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut