PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` package Paws::GameLift::DescribeMatchmaking; use Moose; has TicketIds => (is => 'ro', isa => 'ArrayRef[Str|Undef]', required => 1); use MooseX::ClassAttribute; class_has _api_call => (isa => 'Str', is => 'ro', default => 'DescribeMatchmaking'); class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::DescribeMatchmakingOutput'); class_has _result_key => (isa => 'Str', is => 'ro'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::DescribeMatchmaking - Arguments for method DescribeMatchmaking on L =head1 DESCRIPTION This class represents the parameters used for calling the method DescribeMatchmaking on the L service. Use the attributes of this class as arguments to method DescribeMatchmaking. You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to DescribeMatchmaking. =head1 SYNOPSIS my $gamelift = Paws->service('GameLift'); my $DescribeMatchmakingOutput = $gamelift->DescribeMatchmaking( TicketIds => [ 'MyMatchmakingIdStringModel', ... # max: 128 ], ); # Results: my $TicketList = $DescribeMatchmakingOutput->TicketList; # Returns a L object. Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see L =head1 ATTRIBUTES =head2 B TicketIds => ArrayRef[Str|Undef] A unique identifier for a matchmaking ticket. You can include up to 10 ID values. =head1 SEE ALSO This class forms part of L, documenting arguments for method DescribeMatchmaking in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut