PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::EC2InstanceCounts; use Moose; has ACTIVE => (is => 'ro', isa => 'Int'); has DESIRED => (is => 'ro', isa => 'Int'); has IDLE => (is => 'ro', isa => 'Int'); has MAXIMUM => (is => 'ro', isa => 'Int'); has MINIMUM => (is => 'ro', isa => 'Int'); has PENDING => (is => 'ro', isa => 'Int'); has TERMINATING => (is => 'ro', isa => 'Int'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::EC2InstanceCounts =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::EC2InstanceCounts object: $service_obj->Method(Att1 => { ACTIVE => $value, ..., TERMINATING => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::EC2InstanceCounts object: $result = $service_obj->Method(...); $result->Att1->ACTIVE =head1 DESCRIPTION Resource capacity settings. Fleet capacity is measured in EC2 instances. Pending and terminating counts are non-zero when the fleet capacity is adjusting to a scaling event or if access to resources is temporarily affected. EC2 instance counts are part of FleetCapacity. =head1 ATTRIBUTES =head2 ACTIVE => Int Actual number of instances that are ready to host game sessions. =head2 DESIRED => Int Ideal number of active instances. GameLift will always try to maintain the desired number of instances. Capacity is scaled up or down by changing the desired instances. =head2 IDLE => Int Number of active instances that are not currently hosting a game session. =head2 MAXIMUM => Int The maximum instance count value allowed. =head2 MINIMUM => Int The minimum instance count value allowed. =head2 PENDING => Int Number of instances that are starting but not yet active. =head2 TERMINATING => Int Number of instances that are no longer active but haven't yet been terminated. =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut