PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::FleetAttributes; use Moose; has BuildArn => (is => 'ro', isa => 'Str'); has BuildId => (is => 'ro', isa => 'Str'); has CertificateConfiguration => (is => 'ro', isa => 'Paws::GameLift::CertificateConfiguration'); has CreationTime => (is => 'ro', isa => 'Str'); has Description => (is => 'ro', isa => 'Str'); has FleetArn => (is => 'ro', isa => 'Str'); has FleetId => (is => 'ro', isa => 'Str'); has FleetType => (is => 'ro', isa => 'Str'); has InstanceRoleArn => (is => 'ro', isa => 'Str'); has InstanceType => (is => 'ro', isa => 'Str'); has LogPaths => (is => 'ro', isa => 'ArrayRef[Str|Undef]'); has MetricGroups => (is => 'ro', isa => 'ArrayRef[Str|Undef]'); has Name => (is => 'ro', isa => 'Str'); has NewGameSessionProtectionPolicy => (is => 'ro', isa => 'Str'); has OperatingSystem => (is => 'ro', isa => 'Str'); has ResourceCreationLimitPolicy => (is => 'ro', isa => 'Paws::GameLift::ResourceCreationLimitPolicy'); has ScriptArn => (is => 'ro', isa => 'Str'); has ScriptId => (is => 'ro', isa => 'Str'); has ServerLaunchParameters => (is => 'ro', isa => 'Str'); has ServerLaunchPath => (is => 'ro', isa => 'Str'); has Status => (is => 'ro', isa => 'Str'); has StoppedActions => (is => 'ro', isa => 'ArrayRef[Str|Undef]'); has TerminationTime => (is => 'ro', isa => 'Str'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::FleetAttributes =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::FleetAttributes object: $service_obj->Method(Att1 => { BuildArn => $value, ..., TerminationTime => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::FleetAttributes object: $result = $service_obj->Method(...); $result->Att1->BuildArn =head1 DESCRIPTION Describes a GameLift fleet of game hosting resources. B CreateFleet | DescribeFleetAttributes =head1 ATTRIBUTES =head2 BuildArn => Str The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) associated with the GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the C value. =head2 BuildId => Str A unique identifier for the build resource that is deployed on instances in this fleet. =head2 CertificateConfiguration => L Indicates whether a TLS/SSL certificate was generated for the fleet. =head2 CreationTime => Str A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example C<"1469498468.057">). =head2 Description => Str A human-readable description of the fleet. =head2 FleetArn => Str The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is CregionE::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912>. In a GameLift fleet ARN, the resource ID matches the C value. =head2 FleetId => Str A unique identifier for the fleet. =head2 FleetType => Str The kind of instances, On-Demand or Spot, that this fleet uses. =head2 InstanceRoleArn => Str A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard (https://console.aws.amazon.com/iam/) in the AWS Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html). =head2 InstanceType => Str The EC2 instance type that determines the computing resources of each instance in the fleet. Instance type defines the CPU, memory, storage, and networking capacity. See Amazon EC2 Instance Types (http://aws.amazon.com/ec2/instance-types/) for detailed descriptions. =head2 LogPaths => ArrayRef[Str|Undef] B Game session log paths are now defined using the GameLift server API C C. See more information in the Server API Reference (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process). =head2 MetricGroups => ArrayRef[Str|Undef] Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. =head2 Name => Str A descriptive label that is associated with a fleet. Fleet names do not need to be unique. =head2 NewGameSessionProtectionPolicy => Str The type of game session protection to set on all new instances that are started in the fleet. =over =item * B -- The game session can be terminated during a scale-down event. =item * B -- If the game session is in an C status, it cannot be terminated during a scale-down event. =back =head2 OperatingSystem => Str The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. =head2 ResourceCreationLimitPolicy => L The fleet policy that limits the number of game sessions an individual player can create over a span of time. =head2 ScriptArn => Str The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the C value. =head2 ScriptId => Str A unique identifier for the Realtime script resource that is deployed on instances in this fleet. =head2 ServerLaunchParameters => Str B Server launch parameters are now defined using the fleet's RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid. =head2 ServerLaunchPath => Str B Server launch paths are now defined using the fleet's RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid. =head2 Status => Str Current status of the fleet. Possible fleet statuses include the following: =over =item * B -- A new fleet has been defined and desired instances is set to 1. =item * B -- GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes. =item * B -- Hosts can now accept game sessions. =item * B -- An error occurred when downloading, validating, building, or activating the fleet. =item * B -- Hosts are responding to a delete fleet request. =item * B -- The fleet no longer exists. =back =head2 StoppedActions => ArrayRef[Str|Undef] A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling. =head2 TerminationTime => Str A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example C<"1469498468.057">). =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut