PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::GameServer; use Moose; has ClaimStatus => (is => 'ro', isa => 'Str'); has ConnectionInfo => (is => 'ro', isa => 'Str'); has GameServerData => (is => 'ro', isa => 'Str'); has GameServerGroupArn => (is => 'ro', isa => 'Str'); has GameServerGroupName => (is => 'ro', isa => 'Str'); has GameServerId => (is => 'ro', isa => 'Str'); has InstanceId => (is => 'ro', isa => 'Str'); has LastClaimTime => (is => 'ro', isa => 'Str'); has LastHealthCheckTime => (is => 'ro', isa => 'Str'); has RegistrationTime => (is => 'ro', isa => 'Str'); has UtilizationStatus => (is => 'ro', isa => 'Str'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::GameServer =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::GameServer object: $service_obj->Method(Att1 => { ClaimStatus => $value, ..., UtilizationStatus => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::GameServer object: $result = $service_obj->Method(...); $result->Att1->ClaimStatus =head1 DESCRIPTION B Properties describing a game server that is running on an instance in a GameServerGroup. A game server is created by a successful call to C and deleted by calling C. A game server is claimed to host a game session by calling C. B RegisterGameServer | ListGameServers | ClaimGameServer | DescribeGameServer | UpdateGameServer | DeregisterGameServer | All APIs by task (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html) =head1 ATTRIBUTES =head2 ClaimStatus => Str Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in C status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null. =head2 ConnectionInfo => Str The port and IP address that must be used to establish a client connection to the game server. =head2 GameServerData => Str A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer. =head2 GameServerGroupArn => Str The ARN identifier for the game server group where the game server is located. =head2 GameServerGroupName => Str A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value. =head2 GameServerId => Str A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an AWS account. =head2 InstanceId => Str The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: C. =head2 LastClaimTime => Str Timestamp that indicates the last time the game server was claimed with a ClaimGameServer request. The format is a number expressed in Unix time as milliseconds (for example C<"1469498468.057">). This value is used to calculate when a claimed game server's status should revert to null. =head2 LastHealthCheckTime => Str Timestamp that indicates the last time the game server was updated with health status using an UpdateGameServer request. The format is a number expressed in Unix time as milliseconds (for example C<"1469498468.057">). After game server registration, this property is only changed when a game server update specifies a health check value. =head2 RegistrationTime => Str Timestamp that indicates when the game server was created with a RegisterGameServer request. The format is a number expressed in Unix time as milliseconds (for example C<"1469498468.057">). =head2 UtilizationStatus => Str Indicates whether the game server is currently available for new games or is busy. Possible statuses include: =over =item * C - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity. =item * C - The game server is currently hosting a game session with players. =back =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut