PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::GameServerGroup; use Moose; has AutoScalingGroupArn => (is => 'ro', isa => 'Str'); has BalancingStrategy => (is => 'ro', isa => 'Str'); has CreationTime => (is => 'ro', isa => 'Str'); has GameServerGroupArn => (is => 'ro', isa => 'Str'); has GameServerGroupName => (is => 'ro', isa => 'Str'); has GameServerProtectionPolicy => (is => 'ro', isa => 'Str'); has InstanceDefinitions => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::InstanceDefinition]'); has LastUpdatedTime => (is => 'ro', isa => 'Str'); has RoleArn => (is => 'ro', isa => 'Str'); has Status => (is => 'ro', isa => 'Str'); has StatusReason => (is => 'ro', isa => 'Str'); has SuspendedActions => (is => 'ro', isa => 'ArrayRef[Str|Undef]'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::GameServerGroup =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::GameServerGroup object: $service_obj->Method(Att1 => { AutoScalingGroupArn => $value, ..., SuspendedActions => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::GameServerGroup object: $result = $service_obj->Method(...); $result->Att1->AutoScalingGroupArn =head1 DESCRIPTION B Properties that describe a game server group resource. A game server group manages certain properties related to a corresponding EC2 Auto Scaling group. A game server group is created by a successful call to C and deleted by calling C. Game server group activity can be temporarily suspended and resumed by calling C and C, respectively. B CreateGameServerGroup | ListGameServerGroups | DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | All APIs by task (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html) =head1 ATTRIBUTES =head2 AutoScalingGroupArn => Str A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group. =head2 BalancingStrategy => Str Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following: =over =item * C - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. =item * C - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. =item * C - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force. =back =head2 CreationTime => Str A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example C<"1469498468.057">). =head2 GameServerGroupArn => Str A generated unique ID for the game server group. =head2 GameServerGroupName => Str A developer-defined identifier for the game server group. The name is unique for each Region in each AWS account. =head2 GameServerProtectionPolicy => Str A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status. =head2 InstanceDefinitions => ArrayRef[L] The set of EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group. =head2 LastUpdatedTime => Str A timestamp that indicates when this game server group was last updated. =head2 RoleArn => Str The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups. =head2 Status => Str The current status of the game server group. Possible statuses include: =over =item * C - GameLift FleetIQ has validated the C request. =item * C - GameLift FleetIQ is setting up a game server group, which includes creating an Auto Scaling group in your AWS account. =item * C - The game server group has been successfully created. =item * C - A request to delete the game server group has been received. =item * C - GameLift FleetIQ has received a valid C request and is processing it. GameLift FleetIQ must first complete and release hosts before it deletes the Auto Scaling group and the game server group. =item * C - The game server group has been successfully deleted. =item * C - The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state. =back =head2 StatusReason => Str Additional information about the current game server group status. This information might provide additional insight on groups that are in C status. =head2 SuspendedActions => ArrayRef[Str|Undef] A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring. =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut