PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::GameServerInstance; use Moose; has GameServerGroupArn => (is => 'ro', isa => 'Str'); has GameServerGroupName => (is => 'ro', isa => 'Str'); has InstanceId => (is => 'ro', isa => 'Str'); has InstanceStatus => (is => 'ro', isa => 'Str'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::GameServerInstance =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::GameServerInstance object: $service_obj->Method(Att1 => { GameServerGroupArn => $value, ..., InstanceStatus => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::GameServerInstance object: $result = $service_obj->Method(...); $result->Att1->GameServerGroupArn =head1 DESCRIPTION B Additional properties, including status, that describe an EC2 instance in a game server group. Instance configurations are set with game server group properties (see C and with the EC2 launch template that was used when creating the game server group. Retrieve game server instances for a game server group by calling C. B CreateGameServerGroup | ListGameServerGroups | DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | All APIs by task (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html) =head1 ATTRIBUTES =head2 GameServerGroupArn => Str A generated unique identifier for the game server group that includes the game server instance. =head2 GameServerGroupName => Str A developer-defined identifier for the game server group that includes the game server instance. The name is unique for each Region in each AWS account. =head2 InstanceId => Str The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: C. =head2 InstanceStatus => Str Current status of the game server instance. =over =item * B -- The instance is viable for hosting game servers. =item * B -- The instance is not viable for hosting game servers. Existing game servers are in the process of ending, and new game servers are not started on this instance unless no other resources are available. When the instance is put in DRAINING, a new instance is started up to replace it. Once the instance has no UTILIZED game servers, it will be terminated in favor of the new instance. =item * B -- The instance is in the process of shutting down due to a Spot instance interruption. No new game servers are started on this instance. =back =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut