PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::GameSession; use Moose; has CreationTime => (is => 'ro', isa => 'Str'); has CreatorId => (is => 'ro', isa => 'Str'); has CurrentPlayerSessionCount => (is => 'ro', isa => 'Int'); has DnsName => (is => 'ro', isa => 'Str'); has FleetArn => (is => 'ro', isa => 'Str'); has FleetId => (is => 'ro', isa => 'Str'); has GameProperties => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::GameProperty]'); has GameSessionData => (is => 'ro', isa => 'Str'); has GameSessionId => (is => 'ro', isa => 'Str'); has IpAddress => (is => 'ro', isa => 'Str'); has Location => (is => 'ro', isa => 'Str'); has MatchmakerData => (is => 'ro', isa => 'Str'); has MaximumPlayerSessionCount => (is => 'ro', isa => 'Int'); has Name => (is => 'ro', isa => 'Str'); has PlayerSessionCreationPolicy => (is => 'ro', isa => 'Str'); has Port => (is => 'ro', isa => 'Int'); has Status => (is => 'ro', isa => 'Str'); has StatusReason => (is => 'ro', isa => 'Str'); has TerminationTime => (is => 'ro', isa => 'Str'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::GameSession =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::GameSession object: $service_obj->Method(Att1 => { CreationTime => $value, ..., TerminationTime => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::GameSession object: $result = $service_obj->Method(...); $result->Att1->CreationTime =head1 DESCRIPTION Properties describing a game session. A game session in ACTIVE status can host players. When a game session ends, its status is set to C. Once the session ends, the game session object is retained for 30 days. This means you can reuse idempotency token values after this time. Game session logs are retained for 14 days. B CreateGameSession | DescribeGameSessions | DescribeGameSessionDetails | SearchGameSessions | UpdateGameSession | GetGameSessionLogUrl | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) =head1 ATTRIBUTES =head2 CreationTime => Str A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example C<"1469498468.057">). =head2 CreatorId => Str A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create. =head2 CurrentPlayerSessionCount => Int Number of players currently in the game session. =head2 DnsName => Str The DNS identifier assigned to the instance that is running the game session. Values have the following format: =over =item * TLS-enabled fleets: Cunique identifierE.Eregion identifierE.amazongamelift.com>. =item * Non-TLS-enabled fleets: Cunique identifierE.compute.amazonaws.com>. (See Amazon EC2 Instance IP Addressing (https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses).) =back When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address. =head2 FleetArn => Str The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) associated with the GameLift fleet that this game session is running on. =head2 FleetId => Str A unique identifier for the fleet that the game session is running on. =head2 GameProperties => ArrayRef[L] A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session. You can search for active game sessions based on this custom data with SearchGameSessions. =head2 GameSessionData => Str A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session. =head2 GameSessionId => Str A unique identifier for the game session. A game session ARN has the following format: CregionE::gamesession/Efleet IDE/Ecustom ID string or idempotency tokenE>. =head2 IpAddress => Str The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number. =head2 Location => Str The fleet location where the game session is running. This value might specify the fleet's home Region or a remote location. Location is expressed as an AWS Region code such as C. =head2 MatchmakerData => Str Information about the matchmaking process that was used to create the game session. It is in JSON syntax, formatted as a string. In addition the matchmaking configuration used, it contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data). Matchmaker data is useful when requesting match backfills, and is updated whenever new players are added during a successful backfill (see StartMatchBackfill). =head2 MaximumPlayerSessionCount => Int The maximum number of players that can be connected simultaneously to the game session. =head2 Name => Str A descriptive label that is associated with a game session. Session names do not need to be unique. =head2 PlayerSessionCreationPolicy => Str Indicates whether or not the game session is accepting new players. =head2 Port => Int The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number. =head2 Status => Str Current status of the game session. A game session must have an C status to have player sessions. =head2 StatusReason => Str Provides additional information about game session status. C indicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated. =head2 TerminationTime => Str A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example C<"1469498468.057">). =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut