PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::GameSessionPlacement; use Moose; has DnsName => (is => 'ro', isa => 'Str'); has EndTime => (is => 'ro', isa => 'Str'); has GameProperties => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::GameProperty]'); has GameSessionArn => (is => 'ro', isa => 'Str'); has GameSessionData => (is => 'ro', isa => 'Str'); has GameSessionId => (is => 'ro', isa => 'Str'); has GameSessionName => (is => 'ro', isa => 'Str'); has GameSessionQueueName => (is => 'ro', isa => 'Str'); has GameSessionRegion => (is => 'ro', isa => 'Str'); has IpAddress => (is => 'ro', isa => 'Str'); has MatchmakerData => (is => 'ro', isa => 'Str'); has MaximumPlayerSessionCount => (is => 'ro', isa => 'Int'); has PlacedPlayerSessions => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::PlacedPlayerSession]'); has PlacementId => (is => 'ro', isa => 'Str'); has PlayerLatencies => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::PlayerLatency]'); has Port => (is => 'ro', isa => 'Int'); has StartTime => (is => 'ro', isa => 'Str'); has Status => (is => 'ro', isa => 'Str'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::GameSessionPlacement =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::GameSessionPlacement object: $service_obj->Method(Att1 => { DnsName => $value, ..., Status => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::GameSessionPlacement object: $result = $service_obj->Method(...); $result->Att1->DnsName =head1 DESCRIPTION Object that describes a StartGameSessionPlacement request. This object includes the full details of the original request plus the current status and start/end time stamps. Game session placement-related operations include: =over =item * StartGameSessionPlacement =item * DescribeGameSessionPlacement =item * StopGameSessionPlacement =back =head1 ATTRIBUTES =head2 DnsName => Str The DNS identifier assigned to the instance that is running the game session. Values have the following format: =over =item * TLS-enabled fleets: Cunique identifierE.Eregion identifierE.amazongamelift.com>. =item * Non-TLS-enabled fleets: Cunique identifierE.compute.amazonaws.com>. (See Amazon EC2 Instance IP Addressing (https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses).) =back When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address. =head2 EndTime => Str Time stamp indicating when this request was completed, canceled, or timed out. =head2 GameProperties => ArrayRef[L] A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). =head2 GameSessionArn => Str Identifier for the game session created by this placement request. This value is set once the new game session is placed (placement status is C). This identifier is unique across all Regions. You can use this value as a C value as needed. =head2 GameSessionData => Str A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). =head2 GameSessionId => Str A unique identifier for the game session. This value is set once the new game session is placed (placement status is C). =head2 GameSessionName => Str A descriptive label that is associated with a game session. Session names do not need to be unique. =head2 GameSessionQueueName => Str A descriptive label that is associated with game session queue. Queue names must be unique within each Region. =head2 GameSessionRegion => Str Name of the Region where the game session created by this placement request is running. This value is set once the new game session is placed (placement status is C). =head2 IpAddress => Str The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number. This value is set once the new game session is placed (placement status is C). =head2 MatchmakerData => Str Information on the matchmaking process for this game. Data is in JSON syntax, formatted as a string. It identifies the matchmaking configuration used to create the match, and contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data). =head2 MaximumPlayerSessionCount => Int The maximum number of players that can be connected simultaneously to the game session. =head2 PlacedPlayerSessions => ArrayRef[L] A collection of information on player sessions created in response to the game session placement request. These player sessions are created only once a new game session is successfully placed (placement status is C). This information includes the player ID (as provided in the placement request) and the corresponding player session ID. Retrieve full player sessions by calling DescribePlayerSessions with the player session ID. =head2 PlacementId => Str A unique identifier for a game session placement. =head2 PlayerLatencies => ArrayRef[L] A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to AWS Regions. =head2 Port => Int The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number. This value is set once the new game session is placed (placement status is C). =head2 StartTime => Str Time stamp indicating when this request was placed in the queue. Format is a number expressed in Unix time as milliseconds (for example C<"1469498468.057">). =head2 Status => Str Current status of the game session placement request. =over =item * B -- The placement request is currently in the queue waiting to be processed. =item * B -- A new game session and player sessions (if requested) have been successfully created. Values for I and I are available. =item * B -- The placement request was canceled with a call to StopGameSessionPlacement. =item * B -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed. =item * B -- GameLift is not able to complete the process of placing the game session. Common reasons are the game session terminated before the placement process was completed, or an unexpected internal error. =back =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut