PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::GameSessionQueue; use Moose; has CustomEventData => (is => 'ro', isa => 'Str'); has Destinations => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::GameSessionQueueDestination]'); has FilterConfiguration => (is => 'ro', isa => 'Paws::GameLift::FilterConfiguration'); has GameSessionQueueArn => (is => 'ro', isa => 'Str'); has Name => (is => 'ro', isa => 'Str'); has NotificationTarget => (is => 'ro', isa => 'Str'); has PlayerLatencyPolicies => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::PlayerLatencyPolicy]'); has PriorityConfiguration => (is => 'ro', isa => 'Paws::GameLift::PriorityConfiguration'); has TimeoutInSeconds => (is => 'ro', isa => 'Int'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::GameSessionQueue =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::GameSessionQueue object: $service_obj->Method(Att1 => { CustomEventData => $value, ..., TimeoutInSeconds => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::GameSessionQueue object: $result = $service_obj->Method(...); $result->Att1->CustomEventData =head1 DESCRIPTION Configuration for a game session placement mechanism that processes requests for new game sessions. A queue can be used on its own or as part of a matchmaking solution. B CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue =head1 ATTRIBUTES =head2 CustomEventData => Str Information that is added to all events that are related to this game session queue. =head2 Destinations => ArrayRef[L] A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. =head2 FilterConfiguration => L A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as C. If this parameter is not set, game sessions can be placed in any queue location. =head2 GameSessionQueueArn => Str The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is CregionE::gamesessionqueue/Equeue nameE>. In a GameLift game session queue ARN, the resource ID matches the I value. =head2 Name => Str A descriptive label that is associated with game session queue. Queue names must be unique within each Region. =head2 NotificationTarget => Str An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement (https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html). =head2 PlayerLatencyPolicies => ArrayRef[L] A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. =head2 PriorityConfiguration => L Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. =head2 TimeoutInSeconds => Int The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a C status. =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut