PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::Instance; use Moose; has CreationTime => (is => 'ro', isa => 'Str'); has DnsName => (is => 'ro', isa => 'Str'); has FleetArn => (is => 'ro', isa => 'Str'); has FleetId => (is => 'ro', isa => 'Str'); has InstanceId => (is => 'ro', isa => 'Str'); has IpAddress => (is => 'ro', isa => 'Str'); has Location => (is => 'ro', isa => 'Str'); has OperatingSystem => (is => 'ro', isa => 'Str'); has Status => (is => 'ro', isa => 'Str'); has Type => (is => 'ro', isa => 'Str'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::Instance =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::Instance object: $service_obj->Method(Att1 => { CreationTime => $value, ..., Type => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::Instance object: $result = $service_obj->Method(...); $result->Att1->CreationTime =head1 DESCRIPTION Represents an EC2 instance of virtual computing resources that hosts one or more game servers. In GameLift, a fleet can contain zero or more instances. B DescribeInstances =head1 ATTRIBUTES =head2 CreationTime => Str A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example C<"1469498468.057">). =head2 DnsName => Str The DNS identifier assigned to the instance that is running the game session. Values have the following format: =over =item * TLS-enabled fleets: Cunique identifierE.Eregion identifierE.amazongamelift.com>. =item * Non-TLS-enabled fleets: Cunique identifierE.compute.amazonaws.com>. (See Amazon EC2 Instance IP Addressing (https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses).) =back When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address. =head2 FleetArn => Str The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is CregionE::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912>. =head2 FleetId => Str A unique identifier for the fleet that the instance is in. =head2 InstanceId => Str A unique identifier for the instance. =head2 IpAddress => Str IP address that is assigned to the instance. =head2 Location => Str The fleet location of the instance, expressed as an AWS Region code, such as C. =head2 OperatingSystem => Str Operating system that is running on this instance. =head2 Status => Str Current status of the instance. Possible statuses include the following: =over =item * B -- The instance is in the process of being created and launching server processes as defined in the fleet's run-time configuration. =item * B -- The instance has been successfully created and at least one server process has successfully launched and reported back to GameLift that it is ready to host a game session. The instance is now considered ready to host game sessions. =item * B -- The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem. =back =head2 Type => Str EC2 instance type that defines the computing resources of this instance. =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut