PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::MatchedPlayerSession; use Moose; has PlayerId => (is => 'ro', isa => 'Str'); has PlayerSessionId => (is => 'ro', isa => 'Str'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::MatchedPlayerSession =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::MatchedPlayerSession object: $service_obj->Method(Att1 => { PlayerId => $value, ..., PlayerSessionId => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::MatchedPlayerSession object: $result = $service_obj->Method(...); $result->Att1->PlayerId =head1 DESCRIPTION Represents a new player session that is created as a result of a successful FlexMatch match. A successful match automatically creates new player sessions for every player ID in the original matchmaking request. When players connect to the match's game session, they must include both player ID and player session ID in order to claim their assigned player slot. =head1 ATTRIBUTES =head2 PlayerId => Str A unique identifier for a player =head2 PlayerSessionId => Str A unique identifier for a player session =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut