PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::MatchmakingTicket; use Moose; has ConfigurationArn => (is => 'ro', isa => 'Str'); has ConfigurationName => (is => 'ro', isa => 'Str'); has EndTime => (is => 'ro', isa => 'Str'); has EstimatedWaitTime => (is => 'ro', isa => 'Int'); has GameSessionConnectionInfo => (is => 'ro', isa => 'Paws::GameLift::GameSessionConnectionInfo'); has Players => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::Player]'); has StartTime => (is => 'ro', isa => 'Str'); has Status => (is => 'ro', isa => 'Str'); has StatusMessage => (is => 'ro', isa => 'Str'); has StatusReason => (is => 'ro', isa => 'Str'); has TicketId => (is => 'ro', isa => 'Str'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::MatchmakingTicket =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::MatchmakingTicket object: $service_obj->Method(Att1 => { ConfigurationArn => $value, ..., TicketId => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::MatchmakingTicket object: $result = $service_obj->Method(...); $result->Att1->ConfigurationArn =head1 DESCRIPTION Ticket generated to track the progress of a matchmaking request. Each ticket is uniquely identified by a ticket ID, supplied by the requester, when creating a matchmaking request with StartMatchmaking. Tickets can be retrieved by calling DescribeMatchmaking with the ticket ID. =head1 ATTRIBUTES =head2 ConfigurationArn => Str The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) associated with the GameLift matchmaking configuration resource that is used with this ticket. =head2 ConfigurationName => Str Name of the MatchmakingConfiguration that is used with this ticket. Matchmaking configurations determine how players are grouped into a match and how a new game session is created for the match. =head2 EndTime => Str Time stamp indicating when this matchmaking request stopped being processed due to success, failure, or cancellation. Format is a number expressed in Unix time as milliseconds (for example C<"1469498468.057">). =head2 EstimatedWaitTime => Int Average amount of time (in seconds) that players are currently waiting for a match. If there is not enough recent data, this property may be empty. =head2 GameSessionConnectionInfo => L Identifier and connection information of the game session created for the match. This information is added to the ticket only after the matchmaking request has been successfully completed. This parameter is not set when FlexMatch is being used without GameLift hosting. =head2 Players => ArrayRef[L] A set of C objects, each representing a player to find matches for. Players are identified by a unique player ID and may include latency data for use during matchmaking. If the ticket is in status C, the C objects include the team the players were assigned to in the resulting match. =head2 StartTime => Str Time stamp indicating when this matchmaking request was received. Format is a number expressed in Unix time as milliseconds (for example C<"1469498468.057">). =head2 Status => Str Current status of the matchmaking request. =over =item * B -- The matchmaking request has been received and is currently waiting to be processed. =item * B -- The matchmaking request is currently being processed. =item * B -- A match has been proposed and the players must accept the match (see AcceptMatch). This status is used only with requests that use a matchmaking configuration with a player acceptance requirement. =item * B -- The FlexMatch engine has matched players and is in the process of placing a new game session for the match. =item * B -- Players have been matched and a game session is ready to host the players. A ticket in this state contains the necessary connection information for players. =item * B -- The matchmaking request was not completed. =item * B -- The matchmaking request was canceled. This may be the result of a call to StopMatchmaking or a proposed match that one or more players failed to accept. =item * B -- The matchmaking request was not successful within the duration specified in the matchmaking configuration. =back Matchmaking requests that fail to successfully complete (statuses FAILED, CANCELLED, TIMED_OUT) can be resubmitted as new requests with new ticket IDs. =head2 StatusMessage => Str Additional information about the current status. =head2 StatusReason => Str Code to explain the current status. For example, a status reason may indicate when a ticket has returned to C status after a proposed match fails to receive player acceptances. =head2 TicketId => Str A unique identifier for a matchmaking ticket. =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut