PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::PlayerSession; use Moose; has CreationTime => (is => 'ro', isa => 'Str'); has DnsName => (is => 'ro', isa => 'Str'); has FleetArn => (is => 'ro', isa => 'Str'); has FleetId => (is => 'ro', isa => 'Str'); has GameSessionId => (is => 'ro', isa => 'Str'); has IpAddress => (is => 'ro', isa => 'Str'); has PlayerData => (is => 'ro', isa => 'Str'); has PlayerId => (is => 'ro', isa => 'Str'); has PlayerSessionId => (is => 'ro', isa => 'Str'); has Port => (is => 'ro', isa => 'Int'); has Status => (is => 'ro', isa => 'Str'); has TerminationTime => (is => 'ro', isa => 'Str'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::PlayerSession =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::PlayerSession object: $service_obj->Method(Att1 => { CreationTime => $value, ..., TerminationTime => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::PlayerSession object: $result = $service_obj->Method(...); $result->Att1->CreationTime =head1 DESCRIPTION Represents a player session. Player sessions are created either for a specific game session, or as part of a game session placement or matchmaking request. A player session can represents a reserved player slot in a game session (when status is C) or actual player activity in a game session (when status is C). A player session object, including player data, is automatically passed to a game session when the player connects to the game session and is validated. After the game session ends, player sessions information is retained for 30 days and then removed. B CreatePlayerSession | CreatePlayerSessions | DescribePlayerSessions | StartGameSessionPlacement | DescribeGameSessionPlacement | All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) =head1 ATTRIBUTES =head2 CreationTime => Str A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example C<"1469498468.057">). =head2 DnsName => Str The DNS identifier assigned to the instance that is running the game session. Values have the following format: =over =item * TLS-enabled fleets: Cunique identifierE.Eregion identifierE.amazongamelift.com>. =item * Non-TLS-enabled fleets: Cunique identifierE.compute.amazonaws.com>. (See Amazon EC2 Instance IP Addressing (https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses).) =back When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address. =head2 FleetArn => Str The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) associated with the GameLift fleet that the player's game session is running on. =head2 FleetId => Str A unique identifier for the fleet that the player's game session is running on. =head2 GameSessionId => Str A unique identifier for the game session that the player session is connected to. =head2 IpAddress => Str The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number. =head2 PlayerData => Str Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game. =head2 PlayerId => Str A unique identifier for a player that is associated with this player session. =head2 PlayerSessionId => Str A unique identifier for a player session. =head2 Port => Int Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number. =head2 Status => Str Current status of the player session. Possible player session statuses include the following: =over =item * B -- The player session request has been received, but the player has not yet connected to the server process and/or been validated. =item * B -- The player has been validated by the server process and is currently connected. =item * B -- The player connection has been dropped. =item * B -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds). =back =head2 TerminationTime => Str A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example C<"1469498468.057">). =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut