PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::PriorityConfiguration; use Moose; has LocationOrder => (is => 'ro', isa => 'ArrayRef[Str|Undef]'); has PriorityOrder => (is => 'ro', isa => 'ArrayRef[Str|Undef]'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::PriorityConfiguration =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::PriorityConfiguration object: $service_obj->Method(Att1 => { LocationOrder => $value, ..., PriorityOrder => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::PriorityConfiguration object: $result = $service_obj->Method(...); $result->Att1->LocationOrder =head1 DESCRIPTION Custom prioritization settings for use by a game session queue when placing new game sessions with available game servers. When defined, this configuration replaces the default FleetIQ prioritization process, which is as follows: =over =item * If player latency data is included in a game session request, destinations and locations are prioritized first based on lowest average latency (1), then on lowest hosting cost (2), then on destination list order (3), and finally on location (alphabetical) (4). This approach ensures that the queue's top priority is to place game sessions where average player latency is lowest, and--if latency is the same--where the hosting cost is less, etc. =item * If player latency data is not included, destinations and locations are prioritized first on destination list order (1), and then on location (alphabetical) (2). This approach ensures that the queue's top priority is to place game sessions on the first destination fleet listed. If that fleet has multiple locations, the game session is placed on the first location (when listed alphabetically). =back Changing the priority order will affect how game sessions are placed. Priority configurations are part of a GameSessionQueue. =head1 ATTRIBUTES =head2 LocationOrder => ArrayRef[Str|Undef] The prioritization order to use for fleet locations, when the C property includes C. Locations are identified by AWS Region codes such as C. Each location can only be listed once. =head2 PriorityOrder => ArrayRef[Str|Undef] The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once. =over =item * C -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest. =item * C -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue. =item * C -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration. =item * C -- FleetIQ prioritizes based on the provided order of locations, as defined in C. =back =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut