PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` package Paws::GameLift::RegisterGameServer; use Moose; has ConnectionInfo => (is => 'ro', isa => 'Str'); has GameServerData => (is => 'ro', isa => 'Str'); has GameServerGroupName => (is => 'ro', isa => 'Str', required => 1); has GameServerId => (is => 'ro', isa => 'Str', required => 1); has InstanceId => (is => 'ro', isa => 'Str', required => 1); use MooseX::ClassAttribute; class_has _api_call => (isa => 'Str', is => 'ro', default => 'RegisterGameServer'); class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::RegisterGameServerOutput'); class_has _result_key => (isa => 'Str', is => 'ro'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::RegisterGameServer - Arguments for method RegisterGameServer on L =head1 DESCRIPTION This class represents the parameters used for calling the method RegisterGameServer on the L service. Use the attributes of this class as arguments to method RegisterGameServer. You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to RegisterGameServer. =head1 SYNOPSIS my $gamelift = Paws->service('GameLift'); my $RegisterGameServerOutput = $gamelift->RegisterGameServer( GameServerGroupName => 'MyGameServerGroupNameOrArn', GameServerId => 'MyGameServerId', InstanceId => 'MyGameServerInstanceId', ConnectionInfo => 'MyGameServerConnectionInfo', # OPTIONAL GameServerData => 'MyGameServerData', # OPTIONAL ); # Results: my $GameServer = $RegisterGameServerOutput->GameServer; # Returns a L object. Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see L =head1 ATTRIBUTES =head2 ConnectionInfo => Str Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information. =head2 GameServerData => Str A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer. =head2 B GameServerGroupName => Str A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value. =head2 B GameServerId => Str A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account. =head2 B InstanceId => Str The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: C. =head1 SEE ALSO This class forms part of L, documenting arguments for method RegisterGameServer in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut