PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::RuntimeConfiguration; use Moose; has GameSessionActivationTimeoutSeconds => (is => 'ro', isa => 'Int'); has MaxConcurrentGameSessionActivations => (is => 'ro', isa => 'Int'); has ServerProcesses => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::ServerProcess]'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::RuntimeConfiguration =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::RuntimeConfiguration object: $service_obj->Method(Att1 => { GameSessionActivationTimeoutSeconds => $value, ..., ServerProcesses => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::RuntimeConfiguration object: $result = $service_obj->Method(...); $result->Att1->GameSessionActivationTimeoutSeconds =head1 DESCRIPTION A collection of server process configurations that describe the set of processes to run on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. GameLift launches the configured processes, manages their life cycle, and replaces them as needed. Each instance checks regularly for an updated runtime configuration. A GameLift instance is limited to 50 processes running concurrently. To calculate the total number of processes in a runtime configuration, add the values of the C parameter for each ServerProcess. Learn more about Running Multiple Processes on a Fleet (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html). B DescribeRuntimeConfiguration | UpdateRuntimeConfiguration =head1 ATTRIBUTES =head2 GameSessionActivationTimeoutSeconds => Int The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status C. If the game session does not become active before the timeout, it is ended and the game session status is changed to C. =head2 MaxConcurrentGameSessionActivations => Int The number of game sessions in status C to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time. =head2 ServerProcesses => ArrayRef[L] A collection of server process configurations that identify what server processes to run on each instance in a fleet. =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut