PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::ScalingPolicy; use Moose; has ComparisonOperator => (is => 'ro', isa => 'Str'); has EvaluationPeriods => (is => 'ro', isa => 'Int'); has FleetArn => (is => 'ro', isa => 'Str'); has FleetId => (is => 'ro', isa => 'Str'); has Location => (is => 'ro', isa => 'Str'); has MetricName => (is => 'ro', isa => 'Str'); has Name => (is => 'ro', isa => 'Str'); has PolicyType => (is => 'ro', isa => 'Str'); has ScalingAdjustment => (is => 'ro', isa => 'Int'); has ScalingAdjustmentType => (is => 'ro', isa => 'Str'); has Status => (is => 'ro', isa => 'Str'); has TargetConfiguration => (is => 'ro', isa => 'Paws::GameLift::TargetConfiguration'); has Threshold => (is => 'ro', isa => 'Num'); has UpdateStatus => (is => 'ro', isa => 'Str'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::ScalingPolicy =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::ScalingPolicy object: $service_obj->Method(Att1 => { ComparisonOperator => $value, ..., UpdateStatus => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::ScalingPolicy object: $result = $service_obj->Method(...); $result->Att1->ComparisonOperator =head1 DESCRIPTION Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by the combination of name and fleet ID. B DescribeFleetCapacity | UpdateFleetCapacity | DescribeEC2InstanceLimits | PutScalingPolicy | DescribeScalingPolicies | DeleteScalingPolicy | StopFleetActions | StartFleetActions | All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) =head1 ATTRIBUTES =head2 ComparisonOperator => Str Comparison operator to use when measuring a metric against the threshold value. =head2 EvaluationPeriods => Int Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered. =head2 FleetArn => Str The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is CregionE::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912>. =head2 FleetId => Str A unique identifier for the fleet that is associated with this scaling policy. =head2 Location => Str =head2 MetricName => Str Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch (https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html). =over =item * B -- Game sessions in the process of being created. =item * B -- Game sessions that are currently running. =item * B -- Fleet instances that are currently running at least one game session. =item * B -- Additional game sessions that fleet could host simultaneously, given current capacity. =item * B -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included. =item * B -- Player slots in active game sessions that are being used by a player or are reserved for a player. =item * B -- Active instances that are currently hosting zero game sessions. =item * B -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy. =item * B -- Percentage of the total number of active instances that are hosting zero game sessions. =item * B -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination. =item * B -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination. =back =head2 Name => Str A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. =head2 PolicyType => Str The type of scaling policy to create. For a target-based policy, set the parameter I to 'PercentAvailableGameSessions' and specify a I. For a rule-based policy set the following parameters: I, I, I, I, I, and I. =head2 ScalingAdjustment => Int Amount of adjustment to make, based on the scaling adjustment type. =head2 ScalingAdjustmentType => Str The type of adjustment to make to a fleet's instance count (see FleetCapacity): =over =item * B -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down. =item * B -- set the instance count to the scaling adjustment value. =item * B -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down. =back =head2 Status => Str Current status of the scaling policy. The scaling policy can be in force only when in an C status. Scaling policies can be suspended for individual fleets (see StopFleetActions; if suspended for a fleet, the policy status does not change. View a fleet's stopped actions by calling DescribeFleetCapacity. =over =item * B -- The scaling policy can be used for auto-scaling a fleet. =item * B -- A request to update the scaling policy has been received. =item * B -- A change is being made to the scaling policy. =item * B -- A request to delete the scaling policy has been received. =item * B -- The scaling policy is being deleted. =item * B -- The scaling policy has been deleted. =item * B -- An error occurred in creating the policy. It should be removed and recreated. =back =head2 TargetConfiguration => L An object that contains settings for a target-based scaling policy. =head2 Threshold => Num Metric value used to trigger a scaling event. =head2 UpdateStatus => Str The current status of the fleet's scaling policies in a requested fleet location. The status C indicates that an update was requested for the fleet but has not yet been completed for the location. =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut