PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::Script; use Moose; has CreationTime => (is => 'ro', isa => 'Str'); has Name => (is => 'ro', isa => 'Str'); has ScriptArn => (is => 'ro', isa => 'Str'); has ScriptId => (is => 'ro', isa => 'Str'); has SizeOnDisk => (is => 'ro', isa => 'Int'); has StorageLocation => (is => 'ro', isa => 'Paws::GameLift::S3Location'); has Version => (is => 'ro', isa => 'Str'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::Script =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::Script object: $service_obj->Method(Att1 => { CreationTime => $value, ..., Version => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::Script object: $result = $service_obj->Method(...); $result->Att1->CreationTime =head1 DESCRIPTION Properties describing a Realtime script. B CreateScript | ListScripts | DescribeScript | UpdateScript | DeleteScript | All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) =head1 ATTRIBUTES =head2 CreationTime => Str A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example C<"1469498468.057">). =head2 Name => Str A descriptive label that is associated with a script. Script names do not need to be unique. =head2 ScriptArn => Str The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the I value. =head2 ScriptId => Str A unique identifier for the Realtime script =head2 SizeOnDisk => Int The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0". =head2 StorageLocation => L =head2 Version => Str Version information that is associated with a build or script. Version strings do not need to be unique. =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut