PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` package Paws::GameLift::StartGameSessionPlacement; use Moose; has DesiredPlayerSessions => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::DesiredPlayerSession]'); has GameProperties => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::GameProperty]'); has GameSessionData => (is => 'ro', isa => 'Str'); has GameSessionName => (is => 'ro', isa => 'Str'); has GameSessionQueueName => (is => 'ro', isa => 'Str', required => 1); has MaximumPlayerSessionCount => (is => 'ro', isa => 'Int', required => 1); has PlacementId => (is => 'ro', isa => 'Str', required => 1); has PlayerLatencies => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::PlayerLatency]'); use MooseX::ClassAttribute; class_has _api_call => (isa => 'Str', is => 'ro', default => 'StartGameSessionPlacement'); class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::StartGameSessionPlacementOutput'); class_has _result_key => (isa => 'Str', is => 'ro'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::StartGameSessionPlacement - Arguments for method StartGameSessionPlacement on L =head1 DESCRIPTION This class represents the parameters used for calling the method StartGameSessionPlacement on the L service. Use the attributes of this class as arguments to method StartGameSessionPlacement. You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to StartGameSessionPlacement. =head1 SYNOPSIS my $gamelift = Paws->service('GameLift'); my $StartGameSessionPlacementOutput = $gamelift->StartGameSessionPlacement( GameSessionQueueName => 'MyGameSessionQueueNameOrArn', MaximumPlayerSessionCount => 1, PlacementId => 'MyIdStringModel', DesiredPlayerSessions => [ { PlayerData => 'MyPlayerData', # min: 1, max: 2048; OPTIONAL PlayerId => 'MyNonZeroAndMaxString', # min: 1, max: 1024; OPTIONAL }, ... ], # OPTIONAL GameProperties => [ { Key => 'MyGamePropertyKey', # max: 32 Value => 'MyGamePropertyValue', # max: 96 }, ... ], # OPTIONAL GameSessionData => 'MyLargeGameSessionData', # OPTIONAL GameSessionName => 'MyNonZeroAndMaxString', # OPTIONAL PlayerLatencies => [ { LatencyInMilliseconds => 1.0, # OPTIONAL PlayerId => 'MyNonZeroAndMaxString', # min: 1, max: 1024; OPTIONAL RegionIdentifier => 'MyNonZeroAndMaxString', # min: 1, max: 1024; OPTIONAL }, ... ], # OPTIONAL ); # Results: my $GameSessionPlacement = $StartGameSessionPlacementOutput->GameSessionPlacement; # Returns a L object. Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see L =head1 ATTRIBUTES =head2 DesiredPlayerSessions => ArrayRef[L] Set of information on each player to create a player session for. =head2 GameProperties => ArrayRef[L] A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). =head2 GameSessionData => Str A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). =head2 GameSessionName => Str A descriptive label that is associated with a game session. Session names do not need to be unique. =head2 B GameSessionQueueName => Str Name of the queue to use to place the new game session. You can use either the queue name or ARN value. =head2 B MaximumPlayerSessionCount => Int The maximum number of players that can be connected simultaneously to the game session. =head2 B PlacementId => Str A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request. =head2 PlayerLatencies => ArrayRef[L] A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to AWS Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players. =head1 SEE ALSO This class forms part of L, documenting arguments for method StartGameSessionPlacement in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut