PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` package Paws::GameLift::StartMatchBackfill; use Moose; has ConfigurationName => (is => 'ro', isa => 'Str', required => 1); has GameSessionArn => (is => 'ro', isa => 'Str'); has Players => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::Player]', required => 1); has TicketId => (is => 'ro', isa => 'Str'); use MooseX::ClassAttribute; class_has _api_call => (isa => 'Str', is => 'ro', default => 'StartMatchBackfill'); class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::StartMatchBackfillOutput'); class_has _result_key => (isa => 'Str', is => 'ro'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::StartMatchBackfill - Arguments for method StartMatchBackfill on L =head1 DESCRIPTION This class represents the parameters used for calling the method StartMatchBackfill on the L service. Use the attributes of this class as arguments to method StartMatchBackfill. You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to StartMatchBackfill. =head1 SYNOPSIS my $gamelift = Paws->service('GameLift'); my $StartMatchBackfillOutput = $gamelift->StartMatchBackfill( ConfigurationName => 'MyMatchmakingConfigurationName', Players => [ { LatencyInMs => { 'MyNonEmptyString' => 1, # key: min: 1, value: min: 1 }, # OPTIONAL PlayerAttributes => { 'MyNonZeroAndMaxString' => { N => 1, # OPTIONAL S => 'MyNonZeroAndMaxString', # min: 1, max: 1024 SDM => { 'MyNonZeroAndMaxString' => 1, # key: min: 1, max: 1024, value: OPTIONAL }, # OPTIONAL SL => [ 'MyNonZeroAndMaxString', ... # min: 1, max: 1024 ], # OPTIONAL }, # key: min: 1, max: 1024 }, # OPTIONAL PlayerId => 'MyNonZeroAndMaxString', # min: 1, max: 1024 Team => 'MyNonZeroAndMaxString', # min: 1, max: 1024 }, ... ], GameSessionArn => 'MyArnStringModel', # OPTIONAL TicketId => 'MyMatchmakingIdStringModel', # OPTIONAL ); # Results: my $MatchmakingTicket = $StartMatchBackfillOutput->MatchmakingTicket; # Returns a L object. Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see L =head1 ATTRIBUTES =head2 B ConfigurationName => Str Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in the GameSession object, C property. =head2 GameSessionArn => Str A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed. =head2 B Players => ArrayRef[L] Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game. =over =item * PlayerID, PlayerAttributes, Team -- This information is maintained in the GameSession object, C property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data). =item * LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region. =back =head2 TicketId => Str A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results. =head1 SEE ALSO This class forms part of L, documenting arguments for method StartMatchBackfill in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut