PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` package Paws::GameLift::StartMatchmaking; use Moose; has ConfigurationName => (is => 'ro', isa => 'Str', required => 1); has Players => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::Player]', required => 1); has TicketId => (is => 'ro', isa => 'Str'); use MooseX::ClassAttribute; class_has _api_call => (isa => 'Str', is => 'ro', default => 'StartMatchmaking'); class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::StartMatchmakingOutput'); class_has _result_key => (isa => 'Str', is => 'ro'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::StartMatchmaking - Arguments for method StartMatchmaking on L =head1 DESCRIPTION This class represents the parameters used for calling the method StartMatchmaking on the L service. Use the attributes of this class as arguments to method StartMatchmaking. You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to StartMatchmaking. =head1 SYNOPSIS my $gamelift = Paws->service('GameLift'); my $StartMatchmakingOutput = $gamelift->StartMatchmaking( ConfigurationName => 'MyMatchmakingConfigurationName', Players => [ { LatencyInMs => { 'MyNonEmptyString' => 1, # key: min: 1, value: min: 1 }, # OPTIONAL PlayerAttributes => { 'MyNonZeroAndMaxString' => { N => 1, # OPTIONAL S => 'MyNonZeroAndMaxString', # min: 1, max: 1024 SDM => { 'MyNonZeroAndMaxString' => 1, # key: min: 1, max: 1024, value: OPTIONAL }, # OPTIONAL SL => [ 'MyNonZeroAndMaxString', ... # min: 1, max: 1024 ], # OPTIONAL }, # key: min: 1, max: 1024 }, # OPTIONAL PlayerId => 'MyNonZeroAndMaxString', # min: 1, max: 1024 Team => 'MyNonZeroAndMaxString', # min: 1, max: 1024 }, ... ], TicketId => 'MyMatchmakingIdStringModel', # OPTIONAL ); # Results: my $MatchmakingTicket = $StartMatchmakingOutput->MatchmakingTicket; # Returns a L object. Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see L =head1 ATTRIBUTES =head2 B ConfigurationName => Str Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value. =head2 B Players => ArrayRef[L] Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, C objects contain the name of the team the player is assigned to. =head2 TicketId => Str A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results. =head1 SEE ALSO This class forms part of L, documenting arguments for method StartMatchmaking in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut