PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` package Paws::GameLift::UpdateFleetAttributes; use Moose; has Description => (is => 'ro', isa => 'Str'); has FleetId => (is => 'ro', isa => 'Str', required => 1); has MetricGroups => (is => 'ro', isa => 'ArrayRef[Str|Undef]'); has Name => (is => 'ro', isa => 'Str'); has NewGameSessionProtectionPolicy => (is => 'ro', isa => 'Str'); has ResourceCreationLimitPolicy => (is => 'ro', isa => 'Paws::GameLift::ResourceCreationLimitPolicy'); use MooseX::ClassAttribute; class_has _api_call => (isa => 'Str', is => 'ro', default => 'UpdateFleetAttributes'); class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::UpdateFleetAttributesOutput'); class_has _result_key => (isa => 'Str', is => 'ro'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::UpdateFleetAttributes - Arguments for method UpdateFleetAttributes on L =head1 DESCRIPTION This class represents the parameters used for calling the method UpdateFleetAttributes on the L service. Use the attributes of this class as arguments to method UpdateFleetAttributes. You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to UpdateFleetAttributes. =head1 SYNOPSIS my $gamelift = Paws->service('GameLift'); my $UpdateFleetAttributesOutput = $gamelift->UpdateFleetAttributes( FleetId => 'MyFleetIdOrArn', Description => 'MyNonZeroAndMaxString', # OPTIONAL MetricGroups => [ 'MyMetricGroup', ... # min: 1, max: 255 ], # OPTIONAL Name => 'MyNonZeroAndMaxString', # OPTIONAL NewGameSessionProtectionPolicy => 'NoProtection', # OPTIONAL ResourceCreationLimitPolicy => { NewGameSessionsPerCreator => 1, # OPTIONAL PolicyPeriodInMinutes => 1, # OPTIONAL }, # OPTIONAL ); # Results: my $FleetId = $UpdateFleetAttributesOutput->FleetId; # Returns a L object. Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see L =head1 ATTRIBUTES =head2 Description => Str A human-readable description of a fleet. =head2 B FleetId => Str A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value. =head2 MetricGroups => ArrayRef[Str|Undef] The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time. =head2 Name => Str A descriptive label that is associated with a fleet. Fleet names do not need to be unique. =head2 NewGameSessionProtectionPolicy => Str The game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession. =over =item * B -- The game session can be terminated during a scale-down event. =item * B -- If the game session is in an C status, it cannot be terminated during a scale-down event. =back Valid values are: C<"NoProtection">, C<"FullProtection"> =head2 ResourceCreationLimitPolicy => L Policy settings that limit the number of game sessions an individual player can create over a span of time. =head1 SEE ALSO This class forms part of L, documenting arguments for method UpdateFleetAttributes in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut