PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` package Paws::GameLift::UpdateGameServer; use Moose; has GameServerData => (is => 'ro', isa => 'Str'); has GameServerGroupName => (is => 'ro', isa => 'Str', required => 1); has GameServerId => (is => 'ro', isa => 'Str', required => 1); has HealthCheck => (is => 'ro', isa => 'Str'); has UtilizationStatus => (is => 'ro', isa => 'Str'); use MooseX::ClassAttribute; class_has _api_call => (isa => 'Str', is => 'ro', default => 'UpdateGameServer'); class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::UpdateGameServerOutput'); class_has _result_key => (isa => 'Str', is => 'ro'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::UpdateGameServer - Arguments for method UpdateGameServer on L =head1 DESCRIPTION This class represents the parameters used for calling the method UpdateGameServer on the L service. Use the attributes of this class as arguments to method UpdateGameServer. You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to UpdateGameServer. =head1 SYNOPSIS my $gamelift = Paws->service('GameLift'); my $UpdateGameServerOutput = $gamelift->UpdateGameServer( GameServerGroupName => 'MyGameServerGroupNameOrArn', GameServerId => 'MyGameServerId', GameServerData => 'MyGameServerData', # OPTIONAL HealthCheck => 'HEALTHY', # OPTIONAL UtilizationStatus => 'AVAILABLE', # OPTIONAL ); # Results: my $GameServer = $UpdateGameServerOutput->GameServer; # Returns a L object. Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see L =head1 ATTRIBUTES =head2 GameServerData => Str A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer. =head2 B GameServerGroupName => Str A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value. =head2 B GameServerId => Str A custom string that uniquely identifies the game server to update. =head2 HealthCheck => Str Indicates health status of the game server. A request that includes this parameter updates the game server's I timestamp. Valid values are: C<"HEALTHY"> =head2 UtilizationStatus => Str Indicates whether the game server is available or is currently hosting gameplay. Valid values are: C<"AVAILABLE">, C<"UTILIZED"> =head1 SEE ALSO This class forms part of L, documenting arguments for method UpdateGameServer in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut