PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` package Paws::GameLift::UpdateGameServerGroup; use Moose; has BalancingStrategy => (is => 'ro', isa => 'Str'); has GameServerGroupName => (is => 'ro', isa => 'Str', required => 1); has GameServerProtectionPolicy => (is => 'ro', isa => 'Str'); has InstanceDefinitions => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::InstanceDefinition]'); has RoleArn => (is => 'ro', isa => 'Str'); use MooseX::ClassAttribute; class_has _api_call => (isa => 'Str', is => 'ro', default => 'UpdateGameServerGroup'); class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::UpdateGameServerGroupOutput'); class_has _result_key => (isa => 'Str', is => 'ro'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::UpdateGameServerGroup - Arguments for method UpdateGameServerGroup on L =head1 DESCRIPTION This class represents the parameters used for calling the method UpdateGameServerGroup on the L service. Use the attributes of this class as arguments to method UpdateGameServerGroup. You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to UpdateGameServerGroup. =head1 SYNOPSIS my $gamelift = Paws->service('GameLift'); my $UpdateGameServerGroupOutput = $gamelift->UpdateGameServerGroup( GameServerGroupName => 'MyGameServerGroupNameOrArn', BalancingStrategy => 'SPOT_ONLY', # OPTIONAL GameServerProtectionPolicy => 'NO_PROTECTION', # OPTIONAL InstanceDefinitions => [ { InstanceType => 'c4.large' , # values: c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge WeightedCapacity => 'MyWeightedCapacity', # min: 1, max: 3; OPTIONAL }, ... ], # OPTIONAL RoleArn => 'MyIamRoleArn', # OPTIONAL ); # Results: my $GameServerGroup = $UpdateGameServerGroupOutput->GameServerGroup; # Returns a L object. Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see L =head1 ATTRIBUTES =head2 BalancingStrategy => Str Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following: =over =item * C - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. =item * C - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. =item * C - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force. =back Valid values are: C<"SPOT_ONLY">, C<"SPOT_PREFERRED">, C<"ON_DEMAND_ONLY"> =head2 B GameServerGroupName => Str A unique identifier for the game server group. Use either the GameServerGroup name or ARN value. =head2 GameServerProtectionPolicy => Str A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status. This property is set to C by default. Valid values are: C<"NO_PROTECTION">, C<"FULL_PROTECTION"> =head2 InstanceDefinitions => ArrayRef[L] An updated list of EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types (https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html) in the I. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling (https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html) in the Amazon EC2 Auto Scaling User Guide. =head2 RoleArn => Str The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups. =head1 SEE ALSO This class forms part of L, documenting arguments for method UpdateGameServerGroup in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut