PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` package Paws::GameLift::UpdateGameSession; use Moose; has GameSessionId => (is => 'ro', isa => 'Str', required => 1); has MaximumPlayerSessionCount => (is => 'ro', isa => 'Int'); has Name => (is => 'ro', isa => 'Str'); has PlayerSessionCreationPolicy => (is => 'ro', isa => 'Str'); has ProtectionPolicy => (is => 'ro', isa => 'Str'); use MooseX::ClassAttribute; class_has _api_call => (isa => 'Str', is => 'ro', default => 'UpdateGameSession'); class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::UpdateGameSessionOutput'); class_has _result_key => (isa => 'Str', is => 'ro'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::UpdateGameSession - Arguments for method UpdateGameSession on L =head1 DESCRIPTION This class represents the parameters used for calling the method UpdateGameSession on the L service. Use the attributes of this class as arguments to method UpdateGameSession. You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to UpdateGameSession. =head1 SYNOPSIS my $gamelift = Paws->service('GameLift'); my $UpdateGameSessionOutput = $gamelift->UpdateGameSession( GameSessionId => 'MyArnStringModel', MaximumPlayerSessionCount => 1, # OPTIONAL Name => 'MyNonZeroAndMaxString', # OPTIONAL PlayerSessionCreationPolicy => 'ACCEPT_ALL', # OPTIONAL ProtectionPolicy => 'NoProtection', # OPTIONAL ); # Results: my $GameSession = $UpdateGameSessionOutput->GameSession; # Returns a L object. Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see L =head1 ATTRIBUTES =head2 B GameSessionId => Str A unique identifier for the game session to update. =head2 MaximumPlayerSessionCount => Int The maximum number of players that can be connected simultaneously to the game session. =head2 Name => Str A descriptive label that is associated with a game session. Session names do not need to be unique. =head2 PlayerSessionCreationPolicy => Str A policy that determines whether the game session is accepting new players. Valid values are: C<"ACCEPT_ALL">, C<"DENY_ALL"> =head2 ProtectionPolicy => Str Game session protection policy to apply to this game session only. =over =item * B -- The game session can be terminated during a scale-down event. =item * B -- If the game session is in an C status, it cannot be terminated during a scale-down event. =back Valid values are: C<"NoProtection">, C<"FullProtection"> =head1 SEE ALSO This class forms part of L, documenting arguments for method UpdateGameSession in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut