PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` package Paws::GameLift::UpdateScript; use Moose; has Name => (is => 'ro', isa => 'Str'); has ScriptId => (is => 'ro', isa => 'Str', required => 1); has StorageLocation => (is => 'ro', isa => 'Paws::GameLift::S3Location'); has Version => (is => 'ro', isa => 'Str'); has ZipFile => (is => 'ro', isa => 'Str'); use MooseX::ClassAttribute; class_has _api_call => (isa => 'Str', is => 'ro', default => 'UpdateScript'); class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::UpdateScriptOutput'); class_has _result_key => (isa => 'Str', is => 'ro'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::UpdateScript - Arguments for method UpdateScript on L =head1 DESCRIPTION This class represents the parameters used for calling the method UpdateScript on the L service. Use the attributes of this class as arguments to method UpdateScript. You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to UpdateScript. =head1 SYNOPSIS my $gamelift = Paws->service('GameLift'); my $UpdateScriptOutput = $gamelift->UpdateScript( ScriptId => 'MyScriptIdOrArn', Name => 'MyNonZeroAndMaxString', # OPTIONAL StorageLocation => { Bucket => 'MyNonEmptyString', # min: 1; OPTIONAL Key => 'MyNonEmptyString', # min: 1; OPTIONAL ObjectVersion => 'MyNonEmptyString', # min: 1; OPTIONAL RoleArn => 'MyNonEmptyString', # min: 1; OPTIONAL }, # OPTIONAL Version => 'MyNonZeroAndMaxString', # OPTIONAL ZipFile => 'BlobZipBlob', # OPTIONAL ); # Results: my $Script = $UpdateScriptOutput->Script; # Returns a L object. Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see L =head1 ATTRIBUTES =head2 Name => Str A descriptive label that is associated with a script. Script names do not need to be unique. =head2 B ScriptId => Str A unique identifier for the Realtime script to update. You can use either the script ID or ARN value. =head2 StorageLocation => L The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the C parameter to specify an earlier version. =head2 Version => Str Version information that is associated with a build or script. Version strings do not need to be unique. =head2 ZipFile => Str A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB. When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: C<--zip-file fileb://myRealtimeScript.zip>. =head1 SEE ALSO This class forms part of L, documenting arguments for method UpdateScript in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut