PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::VpcPeeringConnection; use Moose; has FleetArn => (is => 'ro', isa => 'Str'); has FleetId => (is => 'ro', isa => 'Str'); has GameLiftVpcId => (is => 'ro', isa => 'Str'); has IpV4CidrBlock => (is => 'ro', isa => 'Str'); has PeerVpcId => (is => 'ro', isa => 'Str'); has Status => (is => 'ro', isa => 'Paws::GameLift::VpcPeeringConnectionStatus'); has VpcPeeringConnectionId => (is => 'ro', isa => 'Str'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::VpcPeeringConnection =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::VpcPeeringConnection object: $service_obj->Method(Att1 => { FleetArn => $value, ..., VpcPeeringConnectionId => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::VpcPeeringConnection object: $result = $service_obj->Method(...); $result->Att1->FleetArn =head1 DESCRIPTION Represents a peering connection between a VPC on one of your AWS accounts and the VPC for your Amazon GameLift fleets. This record may be for an active peering connection or a pending connection that has not yet been established. B CreateVpcPeeringAuthorization | DescribeVpcPeeringAuthorizations | DeleteVpcPeeringAuthorization | CreateVpcPeeringConnection | DescribeVpcPeeringConnections | DeleteVpcPeeringConnection | All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) =head1 ATTRIBUTES =head2 FleetArn => Str The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) associated with the GameLift fleet resource for this connection. =head2 FleetId => Str A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet. =head2 GameLiftVpcId => Str A unique identifier for the VPC that contains the Amazon GameLift fleet for this connection. This VPC is managed by Amazon GameLift and does not appear in your AWS account. =head2 IpV4CidrBlock => Str CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created. =head2 PeerVpcId => Str A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard (https://console.aws.amazon.com/vpc/) in the AWS Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html). =head2 Status => L The status information about the connection. Status indicates if a connection is pending, successful, or failed. =head2 VpcPeeringConnectionId => Str A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection with DeleteVpcPeeringConnection. =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut