PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::MediaConvert::RemixSettings; use Moose; has ChannelMapping => (is => 'ro', isa => 'Paws::MediaConvert::ChannelMapping', request_name => 'channelMapping', traits => ['NameInRequest']); has ChannelsIn => (is => 'ro', isa => 'Int', request_name => 'channelsIn', traits => ['NameInRequest']); has ChannelsOut => (is => 'ro', isa => 'Int', request_name => 'channelsOut', traits => ['NameInRequest']); 1; ### main pod documentation begin ### =head1 NAME Paws::MediaConvert::RemixSettings =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::MediaConvert::RemixSettings object: $service_obj->Method(Att1 => { ChannelMapping => $value, ..., ChannelsOut => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::MediaConvert::RemixSettings object: $result = $service_obj->Method(...); $result->Att1->ChannelMapping =head1 DESCRIPTION Use Manual audio remixing (RemixSettings) to adjust audio levels for each audio channel in each output of your job. With audio remixing, you can output more or fewer audio channels than your input audio source provides. =head1 ATTRIBUTES =head2 ChannelMapping => L Channel mapping (ChannelMapping) contains the group of fields that hold the remixing value for each channel, in dB. Specify remix values to indicate how much of the content from your input audio channel you want in your output audio channels. Each instance of the InputChannels or InputChannelsFineTune array specifies these values for one output channel. Use one instance of this array for each output channel. In the console, each array corresponds to a column in the graphical depiction of the mapping matrix. The rows of the graphical matrix correspond to input channels. Valid values are within the range from -60 (mute) through 6. A setting of 0 passes the input channel unchanged to the output channel (no attenuation or amplification). Use InputChannels or InputChannelsFineTune to specify your remix values. Don't use both. =head2 ChannelsIn => Int Specify the number of audio channels from your input that you want to use in your output. With remixing, you might combine or split the data in these channels, so the number of channels in your final output might be different. If you are doing both input channel mapping and output channel mapping, the number of output channels in your input mapping must be the same as the number of input channels in your output mapping. =head2 ChannelsOut => Int Specify the number of channels in this output after remixing. Valid values: 1, 2, 4, 6, 8... 64. (1 and even numbers to 64.) If you are doing both input channel mapping and output channel mapping, the number of output channels in your input mapping must be the same as the number of input channels in your output mapping. =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut