PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::Robomaker::WorldCount; use Moose; has FloorplanCount => (is => 'ro', isa => 'Int', request_name => 'floorplanCount', traits => ['NameInRequest']); has InteriorCountPerFloorplan => (is => 'ro', isa => 'Int', request_name => 'interiorCountPerFloorplan', traits => ['NameInRequest']); 1; ### main pod documentation begin ### =head1 NAME Paws::Robomaker::WorldCount =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::Robomaker::WorldCount object: $service_obj->Method(Att1 => { FloorplanCount => $value, ..., InteriorCountPerFloorplan => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::Robomaker::WorldCount object: $result = $service_obj->Method(...); $result->Att1->FloorplanCount =head1 DESCRIPTION The number of worlds that will be created. You can configure the number of unique floorplans and the number of unique interiors for each floor plan. For example, if you want 1 world with 20 unique interiors, you set C and C. This will result in 20 worlds (C * C. If you set C and C, there will be 20 worlds with 5 unique floor plans. =head1 ATTRIBUTES =head2 FloorplanCount => Int The number of unique floorplans. =head2 InteriorCountPerFloorplan => Int The number of unique interiors per floorplan. =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut